Soon you and your comrades will not be able to choose several identical characters in competitive matches – no more rapid captures of the point of six Winstones, alas! According to the head of the game Jeff Kaplan (Jeff Kaplan), many teams took such an opportunity that the enemy did not have time to counterattack in order to pull extra time for an infinitely long time or to just annoy the opponents. Kaplan I am sure that with the same heroes in competitive mode it was not very fun.
It’s just not clear how Blizzard He is going to fight hooligans and simply inept players who will probably begin to nervous members of their team: to take an important role, to be completely useless in battle and refuse to change the hero – what a spaciousness for “trolling”!
However, the restriction will not affect fast matches – there you can still take as much tracer as it will fit.
Besides, Blizzard thoroughly walked along the balance of some fighters. Protective matrix at d.VA now has a scale of use as a rocket of the Farra, and the "kuldown" of this ability is significantly reduced – from ten seconds to one. The explosion of "self -destruction" takes place a second earlier and no longer kills the mistress of Mekhi. Zenyatta now has more shields, he heals faster and moves during "transcendence". The damage from the caducceta angel does not increase by 30 %, but by 50 %, but no longer develops with the same bonus from another angel.
There are a lot of other changes in the fresh patch, you can familiarize yourself with them here. Update (as well as an ANA with its attending rifle) is already available in the test version Overwatch.
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It is a pity that now a diva cannot kill herself with a mock, it was so funny to look at how she kills only herself and none of the enemy team)
Well, yes, your cool bastion will help you a lot when six macaques will fly to the point, they will be covered with shields and bake you in two seconds.
Blizzard has a bunch of data on his hands (for example, how often they play for a certain character), which simple users do not have. And my observations for many hours in the game with these data coincide – they rarely choose a diva, and her ultas usually kills exactly anyone.
And on the other hand … will take some NagibatorMamok228 turbosvin and begin to throw just “divine” hooks and surrender to the enemies. And then write with your small handles in the command chat: "**** I dragged your mammies ***** and you are crayfish *****" well, or squeak into the voice chat.
It must be understood that Blizzard does not work fools and arrows for Handzo allow, let’s say, error because shooting shells that have speed and flight trajectory is much more difficult than non -existent bullets without physical characteristics. A character that you can just take and drag, he does not become from such a concern. Moreover, the game is very dynamic-I’m sure that most of those who complain that their Hanzo “kills with logs”, they themselves are not able to hit some tracer or Farra themselves.
Wow, yes this is an imba camp. Diva can now get close to the enemy from the distant distance, where her weapons have the greatest strength and nephic so much entering the first-aid kit O_O, although the indicated “scale” is possible to end from a pair of hits)
But I was waiting for this directly, otherwise it was often a shame not even because I was undermined with opponents, but because all the allies around are whole, and I am like a red)))
In the current form from www.nonukcasinosites.co.uk/review/mr-q-casino/ super ability D.VA is not enough. She makes the opponents go behind the wall, that’s all. And now this super ability has at least some chances to kill someone.
Partially removed precisely this ban on duplication of characters. When you can’t act effectively someone because someone is already playing the best for this character.
6 identical heroes are able to defeat only absolute noobs who first began to play Overwatch
Without constant experience, a contrast of 6 identical ones to figure out how to indulge them is very difficult, and time is ticking. A good ligament in defense, for example, 5 cross turrets and symmeters.
In view of the misunderstanding that one of the features of the game in Overwatch is to change the hero if necessary
People who do not understand this, I would not let into a competitive.
The bottom line is that the mechanics of heroes in OW are similar in their idea. Yes, it is limited and fed under an arcade joker, but still. The very fact that in the game with skill and unique heroes there may be such a situation that in the match against you there will be 2-6 identical heroes who will use all the benefits of the character and interfere with the normal confrontation of two sides-not a good thing. Firstly, it is simply much problematic to change the tactics of your game because of two or even 6 geniuses in the enemy team, and then suffer because they went to the full shift of the heroes (and this was exactly the case, without it nowhere). For this is a frost with his skill, tendency on certain heroes, and so on, well, and banal ignorance, how the enemy team will act-after all, 6 conditional Winstones can be with a bad mindset and exclusively climb into a break, or they can constantly take out two, and the rest is to go around and break, giving out the puffing out of the displeased counter-peaks to a certain person who already has a certain person who has already stock ult. And this is only one example against which neither your specific skill will help, nor the possibility of a team. Why? And here it is suitable for secondly: for a complete cooperation is needed-this time, skilled allies in general are two who want to suffer in the game because of such miserable situations and problems with balancing the peak system is three. All this in the compartment is not even as difficult as it is unpleasant and causes general negative feelings from the game, but then all the difficulties in terms of changing the entire tactics of the game for the adjustment to something wretched or simply causing complications in the whole battle. Your example with two traser is extremely correct in my case – if you may even have such a peak, so many skill player to cause complications, then it is worth considering whether this system is correct at all. After all, this suggests solely that such a peak has a complete advantage over a stranger, and not because it is a standard contrast, like in a mob of games, but because it is usually an abuse of characteristics of heroes multiplied by two. This is unpleasant, it is stupid, it interferes with playing, it’s just not what should be in the game with heroes having unique abilities.
It’s clear? My position is this, I’m not going to change it. Such mechanics will never go in normal games with such a system – there are too many difficulties with accepting and extra hacking players. This is the problem not in their skills, but in the fact that this simply causes unnecessary complications, which should not be at all.
We followed those who have 4 traders in an attack in the team and drain the game. INTITAUS! Akazuali!
The very fact that in the game with skill and unique heroes there may be such a situation that in the match against you there will be 2-6 identical heroes who will use all the benefits of the character and interfere with the normal confrontation of two sides-not a good thing.
And why such confidence that they will interfere with the enemy team, and not their? This is a rhetorical question. And I myself will give an answer to him: they will be able to interfere with the enemy team in only one case: they do not understand what needs to be done in such a situation, what hero you need to take.
Firstly, it is simply much problematic to change the tactics of your game because of two or even 6 geniuses in the enemy team
When there are many identical heroes in the enemy team – tactics, on the contrary, are greatly simplified. Когда у противника разношёрстная команда я довольно часто мешкаю какого героя взять чтобы быть максимально эффективным, чтобы порвать всех в клочья (мой уровень 140+). And when they have most of the same heroes, you don’t have to think at all. They will take 4-6 Gansi, I will take Winston, take 4-6 Winstonov, I will take the bastion or reap. Tactics becomes terribly primitive. But this does not harm the game. It is pretty nice to destroy these poor fellows immediately after the respiun.
VOOT. This is what I talked about. There is simply a certain category of players who do not understand that the shifts of heroes in Overwatch are one of the key opportunities. This makes the game unique and fervent. But at the same time, I do not rein on why the blits are betting on you, and they are on the occasion of your whining, instead of focusing on those quite numerous players who enjoy mechanics in Overwatch in the form in which she was originally conceived. And there are not few people like us – the popularity of the game is proof of this.
After all, 6 conditional Winstones can be with a bad mind -warehouse and exclusively climb into a break, and can constantly be taken to the front line of two
I see no difference. At all. No matter how Winstona acted, no matter what tactics they go, and against the team in which the players at least a little understand who is effective against Winston, they cannot win.
I will soon have 150 level. I play only with randomes. And in my opinion, the only thing for which cooperation really needs is for coordinated attacks by the whole team, as well as to combine super ability. All.
Balancing is one of the main features of the game.
Well, this is generally an argument behind a reasonable line. In the game against living players (and not only in the game, I am sure that in real hostilities too), it is not always possible to act with the intended tactics, and this is normal. Only in single -user games tactics do not have to change tactics, since artificial intelligence (unlike people) is always predictable.
At least a little experienced players have the same heroes in the enemy team (in particular from 3 or more), they do not cause complications, but the joy of the realization that you play against less reasonable than yourself. Victories in such cases are easy.
Your example with two traser is extremely correct in my case – if you may even have such a peak, so many skill player to cause complications, then it is worth considering whether this system is correct at all.
Correct. After all, I and my team also could take two tracer and maybe thanks to this to win. However, we would have managed to win only until we ran into the team that he knows how to effectively cope with these very tracer (hmm … maybe two D.Va?).
There are no such sets of heroes in Overwatch who would always provide victory. This is the balance of this game.
Now, if, for example, 10 games against teams with two traser played and could never win, it means yes, you can really talk about the full advantage. But this has not been and will never be in Overwatch.
With these words it was necessary to start your sheet of text. Why then I crucify here in the counterarguments if it turns out that the interlocutor is a “strong -haired”, and he don’t tell him what is the drum?
Yes, and one Torbierne in the attack is also enough to significantly reduce the chances of the team’s victory.
Well, in what situation can they be as much as 4? In a quick game, this is normal, because it corresponds to its meaning – it is having fun. And if such in the competitive one came across, then you are unlucky and you have a trifle of 4 trolls in the team. But the ban on the same heroes seems to me not the best remedy against those. After all, they will be able to use it for evil. Suppose there were 4 traders, and now there will be a team of 4 support heroes. Your chances of victory with such will become more?
Therefore, Rainhard is needed. I even hiding behind his shield sometimes destroy turrets. And the widow destroyed them even during the action of super ability.
And this was also, I am not engaged in theoricraft, I described a real situation, of course without details. People hesitated, took Rain too late, all the GG, Rain is going on, the ult is cut, the shield is cracking, if they go further, the Ult is still on … At the same time, no one is sitting and shooting either ..
I consider it right that they removed it, but it is not right that they cut off this under the root, they could leave 2 identical heroes maximum, t.To. Heroes are still not enough.
Just recently, he played in defense on the map "Observation: Gibraltar". Opponents were already picked up to the second point of capture and then the idea of taking the Bastion came up with the two Sopartians. They settled interestingly: so as to look at each other, t.e. To carry out shelling immediately from two sides and if one starts to attack, the second attackers in the back will shoot. And such tactics of the attackers really managed to detain for a while. But in the end we still lost.
The whole secret of the destruction of the bastion is to go to his rear.
To be honest, for all the time, played in Overwatch, I do not remember the team in which there would be two bastions to win. There are almost never two of them at all.